DotA Allstars v6.67b Released
Submitted by IceFrog on Wed, 24/03/2010 - 08:50
silakan download bagi kalian doyan ama namanya dota..
ni link downloadnya..
jangan lupa kasi comment yaa..
map ini terjadi banyak perubahan pada skill hero pada dota,
-kayak skill urna swarm NW diganti ke NA, sehingga NA kehingan carapasnya.. namun NW punya skill 1 yang baru...
-Magnus mempunyai skill3 yang baru (skill cleaver ma nambah damage dijadiin satu menjadi skill aktif)
-Terroblade sekarang hisep darah bisa ke Allies unit.. (wah hero late andalanku makin IMBA pas level 2 awal..
- New items, waduh aku rung sempet liat namanya item.. tp item yang pertama Ethereal Blade itu khusus bwt hero AGI, dan merupakan upgared dari gosht scepter jadi bisa nmbah AGI karena di dalamny ada wraith dan eagle horn yang gunya untuk banished bwt hero kamu dan musuh kamu..
item yang kedua Soul ring yang gunanya sacrifice ke temen kamu, shg kamu khingan HP 150 tp kamu nmbah MP...
-Rooftrellen, sekrang mempunyai skill yang bwt liat map yang beda berupa sperti burung ptih...
-ada item dan resep yang semakin murah, tp ada juga yang naek harganya...
-perubahan icon tertentu pada hero
-perubahn hero spt juggernaut, techis, atro, necrolyte, dark terro ketika make Aghanim..

 Axe
 Axe
- Culling Blade Scepter CD reduced by 5  seconds
 Beastmaster
 Beastmaster
- Greater Hawk bounty increased from 40 to 65  gold
 Bone Fletcher
 Bone Fletcher
- Death Pact  reworked
============
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45
Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.
 Bounty  Hunter
 Bounty  Hunter
- Tracked targets now have a visual effect above their head that  is only shown to Bounty Hunter's allies. Neither the target nor any enemy can  see it. (concept only: 102922)
 Bristleback
 Bristleback
- Warpath maximum stacks increased from 4 to  5
 Centaur Warchief
 Centaur Warchief
- Return's damage reworked from  12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as  damage
 Chen
 Chen
- Test of Faith cooldown from 30 to  30/28/26/24
 Clockwerk
 Clockwerk
- Power Cogs unit trapping code improved a little  bit
- Hookshot Scepter CD from 20 to 15
 Dirge
 Dirge
-  Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
 Furion
 Furion
-  Sprout can now be cast at a target point (173567)
 Huskar
 Huskar
- Inner vitality heal interval is smoother (same  overall heal)
 Jakiro
 Jakiro
- Base armor increased by 2
 Kaldr
 Kaldr
- Cold Feet mana cost increased from 90/100/110/120  to 150
 Kunkka
 Kunkka
- Base  armor decreased by 1
 Leoric
 Leoric
- Vampiric Aura AoE increased from 600 to 900
-  Reincarnation now costs a constant 100 manacost instead of  100/150/200
 Leshrac
 Leshrac
- Split Earth cast range increased from 650 to  750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual  effect now properly shows on Scourge towers
- Fixed Diabolic Edict  considering invulnerable buildings as valid targets and wasting some  hits
 Lich
 Lich
- Frost Nova's Level 4 cooldown from 9.25 to  8
 Lina  Inverse
 Lina  Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to  30/40/50/60%
- Light Strike Array cooldown from 10 to 8
 Luna
 Luna
-  Lunar Blessing reworked
================
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24
Note: This only affects heroes.
 Lycanthrope
 Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to  20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
- Howl duration  from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.
 Omni  Knight
 Omni  Knight
- Repel duration decreased from 5/10/15/20 duration to  6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost  decreased from 60/70/80/90 to 50
 Magnataur
 Magnataur
-  Reworked some of his abilities
- Reworked Empower
- Added new ability (Skewer)Empower:
========
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)
Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12
Skewer:
=======
Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Damage: 50/100/150/200
Manacost: 80
Cooldown: 45
AbilityCode [A1Q4]
 Medusa
 Medusa
-  Intelligence per level reduced from 2.25 to 1.85
 Naix
 Naix
-  Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
 Nerubian  Assassin
 Nerubian  Assassin
- Spiked Carapace replaced with Urna  Swarm
- Impale damage reduced from 80/160/230/300 to  80/140/200/260
 Nerubian  Weaver
 Nerubian  Weaver
- New Ability
==========
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.
When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.
Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1
Cooldown: 36/33/30/27
Manacost: 75
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).
Note 2: The creatures fall off their target if it goes invisible.
AbilityCode [A1QW]
 Phantom  Lancer
 Phantom  Lancer
- Juxtapose illusions now take 450% extra damage (up from  400%)
 Puck
 Puck
- Added Aghanims to Faerie Dragon (5->7 Dream Coil  duration, +100 break damage, +50 manacost)
 Pudge
 Pudge
- Flesh  Heap death AoE increased from 400 to 525
 Queen of  Pain
 Queen of  Pain
- Shadow Strike duration damage increased from 10/20/40/50 to  15/30/45/60
 Spirit Breaker
 Spirit Breaker
- Charge of Darkness stun duration improved  from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement  bonus standardized across all levels (now 15% each second). As before, magic  immunity is gained when fully charged.
- Charge of Darkness movement bonus  now lasts for 2 seconds after impact with target.
- Fixed the enemy seeing  Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- Fixed  Spiritbreaker losing attack focus when you Greaterbash someone
 Silencer
 Silencer
- Curse of the Silent now displays a buff indicator
- Game-wide sound  gets muted when Global Silence is used (173422)
 Slardar
 Slardar
- Amplify Damage duration reduced from 30 to 25  seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced  from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to  20/27/33/40%
- Sprint damage amp increased from 10% to 15%
 Spectre
 Spectre
-  Desolate's search AOE improved from 400 to 350
 Storm  Spirit
 Storm  Spirit
- Attack range lowered from 500 to 480
 Sven
 Sven
-  Storm Bolt cooldown increased from 14 to 15
 Techies
 Techies
- Now gains XP for kills he gets with his remote  mines or proximity mines if he is outside of the normal xp range.
 Tiny
 Tiny
-  Grow movement bonus per level increased from 5 to 10
 Terrorblade
 Terrorblade
- Soul Steal  Reworked
=============
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8
Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
AbilityCode [A1PH]
 Tidehunter
 Tidehunter
- Ravage now has some travel time as it grows  outwards
 Rooftrellen
 Rooftrellen
- Reworked Eyes in the  Forest
=========
Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).

Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.
Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.
Watcher Vision: 500 (Does not grant truesight)
Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.
Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes
Sentinel HP: 300
Sentinel Bounty: 40 Gold
Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.
Note 1: The Sentinel is visible for a brief period as it is getting summoned
Note 2: You can see your Sentinels on the minimap
Note 3: Nature's Guise works with your Sentinels.
Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20
This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.
AbilityCode [A1G7]
Secondary Ability [A1QV]
 Troll  Warlord
 Troll  Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2  seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash  and 20/30/40/50 damage
 Vengeful  Spirit
 Vengeful  Spirit
- Wave of Terror now reduces HP instead of dealing damage (same  overall HP loss, but now does not disable clarity/dagger/etc)
 Venomancer
 Venomancer
- Poison Nova duration increased from 12 to  12/14/15/16 (Agh's) seconds
 Zeus
 Zeus
- Static Field AoE increased from 800 to  900

 Arcane  Ring
 Arcane  Ring
- Armor bonus increased from 3 to 4
 Armlet of Mordiggian
 Armlet of Mordiggian
- Toggle cooldown from 10 to 5  seconds
 Blades of  Attack
 Blades of  Attack
- Cost decreased from 500 to 450
 Bloodstone
 Bloodstone
- Bonus HP increased by 50 from 450/400 HP/MP to  500/400 HP/MP
 Ethereal  Blade
 Ethereal  Blade
- New Recipe Item
===============
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence
Ether Blast (Active)
Mana cost: 50
Cooldown: 35
Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.
Note: Shares cooldown with Ghost Scepter
 Dagon
 Dagon
- Recipe  reduced from 1350 to 1300
 Force  Staff
 Force  Staff
- Cooldown decreased from 25 to 20
 Headdress of Rejuvenation
 Headdress of Rejuvenation
- HP regen aura increased from 2  to 3

 Mjollnir &  Maelstrom
 Mjollnir &  Maelstrom
- Chance to proc lighting increased from  20->25% and adjusted the damage (same overall damage rates, just little more  reliable)
 Manta  Style
 Manta  Style
- Recipe increased from 500 to 600
 Necronomicon
 Necronomicon
- Summoned units are now able to attack  Ancients
 Sange
 Sange
- Recipe  decreased from 800 to 750
 Satanic
 Satanic
-  Unholy Rage activated lifesteal from 150 to 175%
 Soul Ring
 Soul Ring
-  New Recipe Item (180353)
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10
Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.
 Yasha
 Yasha
- Recipe  decreased from 800 to 750

* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.
* Implemented a new game mode -cp (-capturepoint)
To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.
There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.
The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)
Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%
If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.
Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)
The image below has the Capture Point placement locations.
Red = Speed
Blue = Combat
Orange = Regeneration
|  | This image has been resized. Click this bar to view the full image. The original image is sized 1558x1438. | 
* A few new tree placement changes (see images inside)
* Bonus magic damage to Decrepified units changed from 44% to 40%
* Removed creep targetability from Clarity  Potion
* Added text message when a courier gets upgraded (197577)
* Updated various  tooltips (168489)
* Fixed Moonwells visual  chargeup animation
* Earthsplitter visual effect now more accurate
* Added  bonus gold/xp values to the final scoreboard
* Added correct portrait with  crown for King Leoric (155373)
* Fixed some minor  issues with Ironwood Branch icon (147529)
* Fixed a lot of passive  icon inconsistencies
* CM heros updated (In: Alchemist, Visage, Bounty  Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
*  Only blue can type -cm 1/2
* Fixed inaccurate replay data for assists  ("Assist"+AssistPlayerId,VictimPlayerId)
* Added Neutral Creep kills replay  data during update inteveral ("NK"+PID,Value)
* Replay data event written for  successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3,  heroid is the id that player 1 receives)
* Added a reminder in Charge of  Darkness tooltip about the ability to start the charge at any time
* Added an  Autocast icon for Urna Swarm
* Added an Autocast icon for Poison Attack
*  Added level indicator to Healing Ward (193370)
* Improved cast  animation for Diabolic Edict and now plays explosion effects randomly whenever  they would otherwise be invisible/wasted iterations. (108991)
* New visual effect for  the offensive use of Urn of Shadows
* New visual effect for Naga Siren's  Mirror Image
* New visual effect for Nighstalker when he is casting Fear at  night (176005)
* New visual effect for  Phantasm
* New projectile/impact visual effect for Chaos Bolt
* New  Chaos Bolt icon (194693)
* New CK Critical Strike  icon (194693)
* New Reality Rift icon  (194693)
* New Phantasm icon (194693)
* New Invoke icon (125104)
* New Netherstrike icon  (124841)
* New Chronosphere icon  (179529)
* New Torrent icon (147053)
* New Juggernaut Aghanims visual effect  (141332)
* New Techies Aghanims  visual effect (198827)
* New Bane Aghanims  visual effect (198827)
* New Necrolyte Aghanims  visual effect (198827)
* New Faceless Void  Aghanims visual effect (166075)

* Fixed various rare  exploits
* Fixed some bugs with Dark Pact
* Fixed some possible bugs with  power cogs
* Fixed Ice Blast interaction with Reincarnation
* Fixed  Mekansm not healing Visage's Familiars
* Fixed a fatal error exploit with  couriers
* Fixed a bug with Wild Axes on Furion's Sprout
* Fixed a bug  when using Chilling Touch on Lanaya
* Fixed Double Click TP being bugged  from 1.24e patch
* Fixed some bugs with Goo interaction with other  spells
* Fixed a bug with dying while casting Charge of Darkness
* Fixed  an allied Death Coil being blocked by Linkin Sphere
* Fixed a couple of areas  you could get stuck while using TP Scrolls
* Fixed a rare Armlet crash bug  possible when using leaver items
* Fixed some minor issues with Javelin with  spirit bear and invisible units
* Fixed some Roshan issues where he could  sometimes get stuck in trees
* Fixed bugs with Jinada when it comes out of  cooldown while in Windwalk
* Fixed some damage interactions between Centaur's  Return and Frost Armor
* Fixed some minor bugs with stat stealing from Medusa  while using splitshot
* Fixed some occurances where Scourge creeps on the  bottom lane would skip the first waypoint
* Fixed a bug that made it  sometimes possible to use items during Blackhole depending on your entry vector


 
sangat inspiratif..
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